I feel as avid user to technology for entertainment it is hard to incorporate gaming technology and other personal technology into a teaching setting. Many of the games I have played in the past and present have close to no elements that could be applied to a class room setting to teach elements we have discussed.
However, these games and the technologies they use have not gone without making an impact in all training aspects. The gaming engines and graphics that most the games I have played have been adapted by the military for their simulation purposes.
In school learning though I believe it best to keep personal technology separate from class technology. I have A.D.D. and I I have a hard time keeping focus when things are incorporated that can loosely be used for other purposes. If we used youtube or social networks in class feel like 80% of the time I would spend wondering off doing things that have nothing to do with the class room. To incorporate these technologies in the class I feel with younger students would not end well. Eventually, leading to more of a distraction then a benefit in the classroom.
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